Steelseries Rival 310, Optical Gaming Mouse, Rgb

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The Bottom Line

This high-over SteelSeries mouse's design, optical sensor, và button switches are great. Only the configuration software—and a hardware elision or two, versus the previous model—keep the Rival 310 a step short of stardom.

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Superior optical sensor và light-touch Omron switches.Attractive, light thiết kế with solid crafting.Supports acceleration, deceleration, angle snapping.


Only two DPI settings.No lift-distance control.Mouse wheel is a stretch for average hands.Rubber-coated cord instead of braided.Macro editor is basic.

SteelSeries" Sensei series of PC mice, which we"ve followed và reviewed over the years, are notable for being a family just in name. Their designs are so divergent that they may be brothers, but not from the same or even another mother. The company"s Rival mice, in contrast, clearly have sầu DNA in comtháng. The physical design, software, & under-the-hood electronics of the SteelSeries Rivals bear witness khổng lồ both kinship và a sense of direction.

That isn"t khổng lồ say that some elements haven"t shifted over time. But if you look at the older Rival Optical Mouse, or the Rival 700 here…


…& then take your first look at the $59.99 Rival 310, you won"t be entirely surprised…

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They could pass for the same mouse, at least until you get down into lớn the weeds. And we will, examining what"s been added và (more curiously) what"s been removed this time around.


Like its ancestors, the Rival 310 is a handsome mouse, matte blaông xã with medium-gray grips and scroll wheel. Its kích cỡ is very similar to lớn that of the Rival 700: 5 inches long, by just under 2.8 inches wide, by 1.6 inches high. This puts it squarely in the medium-size lớn large hvà category, but the mouse"s vertical arch drops lower at the front kết thúc than several other models we"ve tried. This makes it a stretch khổng lồ reach the scroll wheel with an average-kích cỡ h&. That"s, of course, assuming you use a palm grip, which is a lot more ergonomic than the fingertip-grip "claw" alternative sầu that some gamers favor. For ergonomic reasons, then, this is really a mouse for large hands.

Speaking of arches, one of the benefits of a well-designed left- or right-hand-specific mouse is that you get a horizontal arch that conforms lớn the position of the hand at rest. Mice as a group can contribute strongly to carpal tunnel syndrome (CTS) và related nerve injuries if used lớn excess, it"s true, but solid vertical and horizontal arches cut bachồng on physical ức chế by providing better hand tư vấn over time. In that respect, the Rival 310 scores better than SteelSeries" other recently released mouse, the ambidextrous-design Sensei 310.

Through much of its history, the SteelSeries Rival line has held lớn a "deformed hourglass" look, bulging on the bottom right to fit snug in the palm. Viewed from the left, we see two buttons & a side grip…


Though the grip, SteelSeries claims, is the first made of "true silicone," it"s too flat to lớn provide particularly good traction. The side buttons, however, feature a ridge that you can just make out here, given the angle…


That ridge, plus the clear gap between the buttons, makes it easy to lớn select the right button with the relatively insensitive ball of your thumb.

Gamers who purchased the Rival 700, however, will be surprised by the absence of three features here. One was a third side button that looked lượt thích a pyramid with the top sliced off, directly under the leading tip of the front side button. A second was tactile alerts that used vibration lớn pass along important information (such as low hit points) to lớn the player. The third was an OLED display in front of the side buttons, which was intended khổng lồ furnish useful visual feedbaông xã in games. We miss that third button, & can"t understvà why it wasn"t carried over to this mã sản phẩm. On the other hvà, we never thought much of tactile alerts, & seldom looked at the readout—for the same reason we deprecate mouse lighting. Looking at a on-mouse display of your character"s hit points is a great way khổng lồ thua kém all those hit points quickly, since your focus ought khổng lồ be on your monitor & the game itself.

There"s nothing khổng lồ see on the right side, while the underside has three slider pads và the optical sensor. That leaves us with just one more point to discuss: the Rival 310"s cord…


As we noted with the Sensei 310, it"s only rubber-coated, rather than braided. The latter is more popular today, because it provides better protection. But braided cords also tover khổng lồ be stiff, and a stiff cord is more prone khổng lồ push or drag on the mouse. Still, this leaves us wondering why SteelSeries didn"t choose the perfectly good solution it used with the Rival 700—swappable cords, with one rubber-coated và one braided, according to lớn your preference. But we supposed some of these choices were made to lớn create daylight between that higher-end Model and this one; the Rival 700 still sells for $75 to $100 from most sources.

Setup và Features

You can find the Rival 310"s configuration utility, the SteelSeries Engine 3 (SSE3), here on the company"s support tải về site. It installs in under a minute.

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We just examined SSE3 at length in our Đánh Giá of SteelSeries" Sensei 310, so there"s no need to lớn vì chưng it all again; hit the Sensei 310 liên kết above for that aspect if interested. Instead, we"ll just briefly consider the high (và low) points of the software. Here"s the main screen…


One of the features we"ve sầu really liked about SSE over the years has been its clean, well-organized interface, which this image illustrates in spades. Buttons can be reconfigured either by using the Actions danh mục on the left of the screen, or the mouse image directly to the right of it. To the right of that, in turn, are two DPI settings, from 100dpi to an unplayable 12,000dpi. This compares unfavorably to lớn the likes of the Corsair Utility Engine, Logitech Gaming System, and Razer Synapse software, all of which offer four or five sầu DPI settings—& occasionally a sixth DPI setting for a xạ thủ mode. (When a button is assigned duty as xạ thủ mode, anytime you cliông xã and hold it, the mouse reverts khổng lồ the DPI you"ve phối for it. Release it, and the DPI jumps lớn the previously active sầu settings.) There"s also no ability lớn configure the X and Y axes separately, while all three of those other configuration utilities mentioned can vì so. It"s an attractive sầu feature for gamers who have a wide-screen monitor, with vertical và horizontal resolutions that scale differently.

Still further lớn the right are linear sliders with 11 positions for acceleration và deceleration. Note: These aren"t inherent in the Rival 310"s new optical sensor, which should please veteran gamers who want khổng lồ be in control of exactly where the mouse goes without concerns about auto-adjusting algorithms getting in the way. Angle snapping is also welcome, though the setting for polling rate is worth giving a miss. Why would you buy a mouse with a top-flight optical sensor only to lớn force it khổng lồ drag a CPU behind it like an oxcart?

It"s a legacy feature that should be retired—& replaced with some kind of lift-distance control, preferably a wizard. Optical sensors are more problematic than lasers in this respect. They tkết thúc to lớn get skittish around changes in mousing-surface mật độ trùng lặp từ khóa and translucency. Moving from a hard wood desk to a softer mouse pad can cause issues that no gamer wants to lớn face. SSE3, as yet, can"t compensate for that.

Clicking on either B3 or Logo on the mouse illustration pops up the lighting effects screen…


There are four effects—ColorShift, Steady, Multi Màu sắc Breathe, và Trigger—plus the usual selector for 16.8 million colors. But since your hand will be covering the mouse whenever you"re using the computer, all those effects might as well be the same as the fifth setting, Disable Illumination.

There"s also a macro editor, but it"s simple, permitting little more in terms of advanced features than editing và deleting recorded time values…


The real value of SSE3 lies in its ease of use, game-specific profiles, and the many actions available for button reassignment. Concerning this last vật phẩm, you can launch applications—or even other game profiles. (And SSE3, lớn its credit, can store an unlimited number of profiles.) Buttons can also be mix khổng lồ play once upon clicking, or n number of times, repeat while pressed, và repeat endlessly until pressed again, with user-defined delays on repeat.

We mentioned the Rival 310"s new optical sensor earlier. It"s a partnered effort designed with PixArt Imaging, based on the 3360 used in the Rival 700. SteelSeries states it supplies one-on-one tracking from 100dpi lớn 3,500dpi (350 inches per second). From 3,500dpi up khổng lồ 12,000dpi, the Rival 310, like the Sensei 310, offers jitter reduction. How it plays out while in use is a subject of our performance testing, so let"s move sầu lớn that next.

Performance Testing và Conclusion

The weight of the Rival 310 is 3.5 ounces, and the mouse moves about with ease on its three rubber pads. Given its lightness, we tested it out first in the mega-popular DOTA 2 và in the action RPG Grlặng Dawn. We found the results excellent, ably abetted by the mouse"s very light-action Omron switches. While some prefer a slightly heavier touch, the quick response to lớn movement và pressure in the Rival 310 seems khổng lồ us well suited to fast-paced, real-time games.


That said, we can"t say that we consider it necessarily better than a few other reasonably light gaming mice equipped with first-rate sensors we"ve sầu tested, such as the Logitech G303 Daedalus Apex and the Glaive RGB. For most players who have sầu purchased excellent mice they depkết thúc upon, one-to-one tracking is something they already possess in fact rather than name—because it isn"t a matter of comparative sầu numbers that determines how accurately that mouse performs, but its perceived reliability over time. However, if you"re a người chơi looking to lớn upgrade an inconsistent mouse, the Rival 310 should fit the bill with its top-notch switches và optical sensor.

chú ý some caveats, however. For one, though this mouse can fit a medium-size or large hvà, the relatively sharp fall of its vertical arch makes for more of a reach forward to lớn the scroll wheel if you"ve sầu got an average-kích thước paw. You could always switch lớn a claw grip should that prove sầu the case, but claw grips are as anti-ergonomic as you can get, dramatically increasing tension within the h&, wrist, & arm. The Rival 310 is best suited for large mitts.

We also have some minor issues with SteelSeries" configuration utility, SSE3. While we like its unlimited, game-specific profiles, angle snapping, và acceleration/deceleration functions (software-applied, not built inlớn the sensor), it can traông chồng only two DPI settings at a time—versus four or five in its leading competition. And if you"ve got a wide-screen monitor, the lack of separate X và Y axes will mean you can"t fine-tune that aspect for game play, which you can with some competing mouse software.

Also, the macro editor, while certainly functional, won"t be fine-grained enough for serious shortcut-heads, và the absence of a lift-distance wizard is felt in the way any optical sensor responds khổng lồ differing surface densities. We also regret the loss of a seventh button—the third on the left side—that the Rival 700 possessed.

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If SteelSeries" lakiểm tra mice existed in a vacuum, we"d recommover either with no hesitation simply on the unique of their sensor và switches alone. But they don"t. Cheông chồng out the Rival 310"s SSE3 software and see if it suits your needs. If it does, this is definitely a strong piông xã. But if you want all the options we listed above sầu, you might want to lớn check out one of the several alternatives in the carousel near the start of this đánh giá, from Razer or Logitech.