I rethành viên first meeting Eric Lang at Snakes and Lattes. He was there visiting our mutual friover (và fellow trò chơi Guru) Jonathan. I was super thrilled to meet any designer at the time, but especially the guy who designed one of my favourite games of all time, Chaos in the Old World. Over the years we’ve gotten to lớn be friends, hanging out at conferences and gatherings, & at playdemo nights in his home page. The past year has been a really great one for Lang professionally. He’s released a number of different games like The Others & Arcane Academy. His lakiểm tra Kickstarter project, Rising Sun, is winding down, but it broke Kickstarter records as one of the most anticipated games of the year. Finally, this month he announced his new permanent position with CMON, as the Director of Game Design. I can’t think of any designer out there that currently enjoys influence on the directions the industry is going. This is a perfect time khổng lồ look back at five sầu of the best games from his career (so far, in six months I might have sầu included Rising Sun & The Godfather: Corleone’s Empire on this danh sách as well).

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Arcadia Quest

In Arcadia Quest, players put together a Guild with the different different Heroes of the thành phố of Arcadia. It’s been

taken over by the evil Lord Fang, and his minions are roaming he streets, causing nightmares for the Heroes trying to lớn get to lớn Fang and dispose hyên. Arcadia Quest uses an interesting Player vs. Player vs. Environment system, were the Heroes battle each other & the various monsters overrunning the city. You can play one-off adventure in Arcadia Quest, but it’s best enjoyed when you’re taking on a full campaign. Your Heroes gain weapons và items from game to game, better preparing them for a final showdown with Fang. Arcadia Quest has spawned a number of different expansions, và this year, a full sequel, Inferno was released. There is a whole world to Arcadia with a lot of different aspects to explore. Definitely worth getting inlớn, just don’t expect to lớn leave that rabbit hole anytime soon.

Blood Rage

Lang is well known for his ‘dudes on a map’ games and Blood Rage is probably his most famous. It’s his incredible ode khổng lồ the Viking legends & myths he loved growing up. Ragnorok is coming and different

tribes engage in glorious battle for the opportunity lớn go to Valhalla. Over three different ages, players draft Quest, Battle, and Upgrade cards lớn khung a hand. Then spover rage to play out their cards. They’ll add forces to lớn the board, upgrade their warriors, recruit monsters và complete quests all in an effort to lớn earn glory. Blood Rage was notable for it’s incredible miniatures (not surprising since it was published by CMON). Each of the tribes has different sculpts and the monsters are breathtaking. Truly a mini painter’s dream. Blood Rage has an interesting card-based battle mechanic, and often rewards players for having their forces killed off. This is the first in a series of games Lang envisions, based on the myths that captivated hyên as a child. Rising Sun has been called its spiritual successor, & there are a lot of similarities, but I just prefer khổng lồ think of it as the second in a (hopefully long) series.

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Chaos in the Old World

Chaos in the Old World is one of Lang’s first dudes on a maps games. Players take on the role of Old Gods, come khổng lồ Earth lớn wreak havoc on the mere mortals. Each of the different God starts from their

own quality position, with their own goals to achieve victory. Nurgle The Lord of Decay wants khổng lồ spread corruption around the board, Tzeentch The Changer of Ways uses magic card to lớn his advantage, Slaanesh Master of Temptation has an adaptable strategy & many paths khổng lồ victory, và Khorne the Skull Taker, well he just wants khổng lồ kill. CITOW is full of crazy macabre imagery and brutal head khổng lồ head battles. Players can win by earning 50 points or advancing their threat dials to lớn a victory. What I love about this game, is that even though all the players start very asymmetrically, it feels completely balanced. CITOW is not an easy games lớn play well. You have sầu khổng lồ put in some time khổng lồ learn the different Gods và how to use and combat them. However, once you get this game, it’s so rewarding và definitely worth the time put into lớn learning it. My only suggestion is that you only ever play with four.

Arcane Academy

Arcane Academy flew under the radar for a lot of people last year. Lang co-designed it with Kevin Wilson, in what I can only describe as a departure for both of them. We already mentioned it on our danh mục

of games that deserved more love sầu in năm nhâm thìn, but I think it ranks aước ao Lang’s best work. One of the big reasons, is that it’s a small & fast game, that feels like a departure from a lot of his other fare. In Arcane Academy, players are wizards training and developing their skills in case an attaông chồng should ever occur. You develop your personal slate with tiles that may connect together depending on the way you lay them out. The goal is to lớn collect Will & Shards (the economy of the game) and spend them to lớn acquire Items và Spells. How you create your slate will determine how impactful your turns can be. Each turn you select one tile to lớn activate and exhaust, but any of the four adjacent tiles can also be activated, if they’re connected. Sooner or later you’re going lớn have sầu lớn take a turn to lớn rest và take all those exhaustion cubes off your board. Getting the timing right for that is key. Arcane Academy is pretty anomalous in Lang’s catalogue, but I definitely recommend checking it out.

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XCOM: The Board Game

This is another interesting on for Lang. XCOM is based on the video clip game series where different departments come together to lớn fight off an attacking alien force. It’s pretty unique in his designs for it use of a digital tiện ích that directs gameplay và handles all the upkeep that would make it more or less


unplayable without. I haven’t always ben the biggest tín đồ of the mixture of analog và digital elements in games. It remains lớn be seen whether it’s a flash in the pan, or the future of gaming. One thing is for sure, XCOM is one of the games that does it better that any of the others. It’s a cooperative game, with up to four players assuming the roles of Commander, Central Officer, Chief Scientist, and Squad Leader. Each role has chất lượng tasks to lớn persize in the game, and the “Pandemic Syndrome” (whereby one player takes over and makes all the decisions) is deftly avoided by forcing each player lớn make their decisions under timed conditions; the tiện ích keeps traông xã of time spent and pausing does not stop the clochồng. Each round consists of the timed decision-making phases (which are increasingly frenetic at higher difficulty levels) followed by a resolution phase when all the decisions play out. This may not be for everyone, but I still think it makes for a fun & innovative sầu experience.