Glitches in grand theft auto: san andreas

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While GTA Online reigns supreme, massive communities of modders and PC players refuse to lớn let San Andreas’ online modifications die.
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Before Rockstar Games’ official online take on Los Santos and its surroundings made a splash with GTA Online in 2013, many PC players had been bringing mayhem khổng lồ San Andreas beforehand, thanks khổng lồ modifications that were anything but short in ambition.

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Long-time GTA fans may remember – or still play – hugely successful mods such as San Andreas Multiplayer (SA-MP) & Multi Theft auto (MTA). Somehow, after all these years and against all odds, they’re still going strong và reeling in thousands of players each month – last year, nearly 4,000 SA-MP servers were active, with 25k khổng lồ 40k players concurrently online on average. As for MTA, the current player count sits around 25k players online on 1,246 public servers at the time of this writing.

These numbers are especially surprising when we consider GTA Online, Rockstar’s official, triple-A alternative, has been running for nearly a decade now, becoming bigger & deeper with each major content update.

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It"s chaos on the streets of Los Santos – but you didn"t need us khổng lồ tell you that.

For research purposes (and because I was feeling a bit nostalgic), I jumped into SA-MP earlier this month. Khổng lồ my surprise, the numbers hadn’t changed much since last year’s reports. Granted, I was playing during the weekend, but it was amazing to lớn see several free-roam and RP servers filled khổng lồ the brim with players who refuse to move on lớn flashier pastures.

And it’s easy to lớn see why: there’s an inherent chaos khổng lồ both SA-MP and MTA which can’t be replicated with an official online Grand Theft auto experience. We’re plenty familiar with fan-made modifications going absurdly massive và chaotic – it happens with single-player & online games alike – & San Andreas’ once-massive mở cửa world has long been the perfect playground for gamers and developers with too much time on their hands.

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Any excuse to dive back into San Andreas, huh?

Even after 15 years or so, SA-MP and MTA are far from being robust experiences; these modifications are unstable, network problems are common, và the quality of the overall experience is highly dependent on the servers you choose lớn play on. Regardless, it’s hard to find multiplayer modifications as creative as the ones a ragtag team of modders – and literally everyone that wanted khổng lồ help out – created slowly but steadily.

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San Andreas might be bursting at the seams when it loads up a heavily modified stunt hệ thống filled with custom assets, but 200 (or even 300!) players are having the time of their lives crashing into each other & finding new ways to perform rad tricks. They may be lagging all over the place, but the performance, it seems, is part of the charm.

Another key to lớn SA-MP & MTA’s long-lived success is how devs encouraged – and even supported – role-playing once the community started lớn set up fairly complex servers with custom rulesets và commands. If you’re familiar with the modded RP servers on GTA Online that have become incredibly famous thanks khổng lồ streamers, you should take a look at the origin of it all. In some players" eyes, the starting place is better than the finish line.

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GTA roleplay? It all started here.

We tried to lớn reach out to both SA-MP and MTA developers, but they’ve not been very communicative. After all, the biggest minds behind them have come & gone, và few of the original devs (who have probably moved on with their lives & jobs) remain improving code & reworking ideas with no over in sight. When you take a look at the current state of development on both mods, the work structure appears to be anything but centralized. Oddly enough, it’s proving lớn be quite effective.

It’s not hard to jump into an “official” (there are so many of them) Discord server và chat with moderators và veterans that can point you in the right direction. Dig too deep, & you’ll find plenty of dead ends, though. Things become funnier & more fascinating when you ask who’s in charge, since no one knows for sure. Power to the people, I guess.

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We can come up with a fairly reliable timeline of events for both modifications though. In the case of SA-MP, the revolutionary hack was born from progress on Vice thành phố Multiplayer, released in April 2005. After a public beta, lead dev “kyeman” (later known as Kalcor) & his team moved on to work on San Andreas while another group of devs picked up VC-MP – this modification also proved khổng lồ be successful, but it was inevitably overshadowed by the bigger GTA.

Work on SA-MP moved quite fast despite the difficulties introduced by San Andreas’ vastly bigger world. After all, SA-MP was being built on vị trí cao nhất of VC-MP’s structure, so a big part of the code was the same. The first playable release was launched in May 2006, yet a fairly stable build didn’t arrive until June 20, 2007. By the time SA-MP 0.2 was officially released, tools had been unleashed for modders and players to lớn come up with new modes và custom servers.

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300 people in one server? It"s worth it, screw the lag.

Unsurprisingly, cheats and exploits arrived shortly afterwards, và quickly after the release of 0.2, the SA-MP team almost quit because they lacked the strength & ability to khuyễn mãi giảm giá with people who just wanted khổng lồ see San Andreas burn. In less than one day, however, a huge online petition gave them enough strength lớn crack down on cheaters, closing the main exploit and coming up with a built-in anti-cheat system. It was an impressive effort from a team Kalcor once described as “just a bunch of GTA fans who thought it would be fun to play Vice City & San Andreas as a multiplayer game.”

SA-MP continued lớn be improved for years with smaller but much-needed updates, but its history gets fuzzier from 2008 onwards, with the main development team often quitting only khổng lồ return a few days later. As work on the massively popular modification progressed, it became abundantly clear the minds behind it were overwhelmed by the success of something that had started as an experimental project – Kalcor was finally done with SA-MP in 2019. Nowadays, development is fragmented at best, but servers abound, và the community still feels lượt thích a big family always mở cửa to help newcomers.

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Welcome khổng lồ a chaotic, colourful, twisted world.

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On the other hand, Multi Theft Auto’s history started with GTA 3 before moving on to lớn Vice City. Many players were surprised by its accessibility, và that’s a chất lượng the MTA development team kept close to their chest moving forward & into San Andreas. Moreover, the approach to MTA always was mở cửa source, which allowed it khổng lồ incorporate new ideas & improvements at a faster rate than SA-MP ever did.

In the long run, the “let’s build towards what the community wants” that dictated MTA’s development has paid off – SA-MP had a good run as the most popular modification, but currently feels like a remnant of an older age, whereas MTA has become the most cohesive và flexible multiplayer take on classic Grand Theft tự động hóa games.

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Big Deathmatch and RP servers are still the go-to destinations for MTA players, but it’s mind-bending to lớn see entirely different maps và wacky modes, such as first-person horror survivals, running on a crusty engine from 2004 with relative ease. On đứng top of that, modular extras can be added khổng lồ customize one’s experience with MTA down to lớn the tiniest detail.

As we look forward to lớn GTA6 – while burning down Los Santos over & over again in GTA Online khổng lồ make millions of e-bucks – we shouldn’t forget about the series’ unofficial multiplayer past. Looking at some of the more free-spirited modes released over the years, it’s abundantly clear that Rockstar has learned tons from it. And – with the scene looking happier & healthier than ever in 2022 – perhaps the studio will continue to vì so, too.