Wednesday . 22 September . 2021


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You know the old saying "They just don"t make them lượt thích they used to?" When it comes to Điện thoại tư vấn of Duty, that"s really for the best. I was reminded of the series" awkward grey/beige years when I got curious about playing the "worst" điện thoại tư vấn of Duty game ever và started looking over its very detailed Wikipedia page. That"s when I remembered that call of Duty: Ghosts exists.

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We gave sầu the 2013 call of Duty a measly 67% at the time and it currently sits at a 68 on Metacritic. Eight years later, I wish I could say it aged gracefully.

I played some call of Duty Ghosts in 2013, but somehow I completely forgot how absurd the beginning of the campaign is. In the first 10 minutes you control an astronaut overseeing a sub-orbital superweapon as it"s hijacked by baddies. Then you just start floating through hallways firing off space rifles! Miraculously, the bullets don"t puncture & depressurize the station & the bad guys manage to fire "kinetic bombardments" on coastal California that trigger mega-earthquakes. It"s basically the plot of Geostorm before Geostorm.



(Image credit: Activision)

And then, you get a dog. That"s right—the same gọi of Duty dog from that one gif that"s way funnier than it has any right lớn be. It might be the only thing from Điện thoại tư vấn of Duty Ghosts that deserves lớn be remembered.


Your canine partner Riley can rush at enemies to lớn distract or kill for you on command, which is kinda neat, but superfluous when I have sầu a silenced rifle that can do his job better and faster. Stealth dog tactics is a weird mechanic khổng lồ build the chiến dịch around when, most of the time, Ghosts is some extremely standard Gọi of duty-ing. The same dynamic that enriched Metal Gear Solid 5"s open-ended stealth is wasted on CoD"s non-stop frantic pacing. D-Dog, Riley is not.


You"d think a campaign about elite infiltrators so incognito lớn that their enemies Điện thoại tư vấn them "Ghosts" would really lean inlớn stealth, but opportunity for subtlety comes và goes at the whyên of the story. In fact, Ghosts" fumblings are especially relevant just months after playing điện thoại tư vấn of Duty: Black Ops - Cold War"s chiến dịch. Both games seem lượt thích they"re constantly fighting against CoD convention, trying to lớn become a stealth-action hybrid. In the kết thúc both lose out to familiar firefights and sleepy on-rails setpieces.

There"s only one moment from the Ghosts campaign that threatens khổng lồ redeem the whole thing, and that"s this dog-powered reverse breach-and-clear maneuver from early in the story.

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That was incredible. First place to the guy blindfiring over his head while running in panic, cthảm bại second lớn the guy who eats 27 bullets before falling through a window. If only the whole game was half as fun as that moment.


Ghosts" multiplayer was just as uninspired as the rest of the package. Every Hotline of Duty typically has a "thing" to hang its multiplayer on, but the most notable changes here are a borderline useless slide và automatic corner lean. Otherwise I had a pretty chill time with the last 16 people (literally) keeping Ghosts" PC player base alive sầu in an endless loop of Team Deathmatch. Almost every one of them was at max level & several were showing off expert quickscoping skills that had clearly been honed over the years.

I spent a while after logging off last night wondering what those 16 people see in Ghosts. What about its flavorless maps & last-last-ren weapon handling keeps them in Ghosts và not, say, any other CoD of the past decade? I couldn"t parse it. Ghosts is so inessential và forgettable that I couldn"t shake the thought I was playing the standalone expansion lớn an older game.

That"s all easy khổng lồ say in retrospect, but it"s interesting to lớn look at the year of games it released into as well. Ghosts was already on the backfoot releasing a full week after Battlefield 4 (84%) was blowing up. DICE delivered a bright, expansive sầu combat sandbox that looked and felt lượt thích the future. While Ghosts boasted new map tech that could crush a car with a light pole, Battlefield 4 was letting you drop entire skyscrapers on each other.



(Image credit: Activision)

Ghosts signaled a downward trkết thúc for hotline of Duty that lasted years. The series went on khổng lồ create three different versions of the future, fight Kevin Spacey, try out spaceships (which didn"t go over well with Tyler), then pop baông xã khổng lồ World War 2 for some reason. Each new CoD felt dated until it finally started over on a new engine with Modern Warfare 2019. Even if its setting & characters are retreads of 2007, Modern Warfare at least set an impressive sầu new standard for arcadey FPS feel, with a downright ridiculous level of attention paid to lớn animation and weapon feedback. It"s the same foundation that now powers the 85 million-players-svào Hotline of Duty: Warzone.

In 2021, call of Duty remains the de fackhổng lồ military shooter while Battlefield figures out what to vì with itself following its own Ghosts-like debacle with Battlefield 5. Funny how that works.

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Morgan is an FPS speciacác mục và one of PC Gamer"s resident young people. He would love to spkết thúc more time playing weird stealth games & immersive sầu sims, but he"s still waiting for Warzone shaders to install.


Chuyên mục: Tin Tức