The best pc shooters for 2021


Use it lớn learn about the lachạy thử features in, extract and use the parts you need or use the full project as a starting point for your own games.

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The FPS Sample was created for internal validation of features & packages available at the time of 2018.3 & is available for download including all assets. In the project you will find:

1 fully populated arena cấp độ, including high-quality assets for HDRP2 fully rigged characters with 4 unique weaponsGame code that includes unsupported custom netcode with an authoritative hệ thống architecture supporting up khổng lồ 16 players (not recommended for use in production)Deathmatch và Assault game modesSupport for PC 

It’s intended as a source of inspiration và learning for intermediate & experienced developers using 2018.3 or 2018.4 LTS releases. It’s using experimental tech. Please note that the project is not supported and we highly recommover upgrading khổng lồ supported packages if you wish to use parts of the project as a starting point for your own.



In this session, recorded at GDC 2019, you"ll learn how to lớn get started using the FPS Sample. Evangedanh sách Andy Touch will provide an overview of the project – which was designed to lớn demonstrate product-grade implementations of features, including graphics & networking – in a real-time multiplayer context. You"ll also see how the netcode of a fast-paced multiplayer shooter like this sample works.

At the Unite LA 2018 keynote we unveiled FPS sample, an example project you can open up right in the editor. FPS Sample demonstrates not just what"s capable when creating a fully functioning multiplayer game with, but also how you can go about achieving it yourself.


This LA session will take you through the structure of the project from an artist"s point of view focusing in particular on the High-Definition Render Pipeline (HDRP).

Take an in-depth look at how the netcode of a fast-paced multiplayer shooter lượt thích"s FPS Sample works. Learn about snapshot generation và compression, client-side prediction and lag compensation. See how the game code has been structured into server and client parts lớn enable a small, dedicated VPS to run the game.

Get a quiông chồng walkthrough of the FPS Sample project. Get an overview of which features it uses & how you can use it as a starting point for creating your own First-Person Shooter project, or as a learning resource

While provides you with many ways of solving particular game mechanics and genre challenges, a sample game provides you with inspiration in the form of one specific approach, which has actually been implemented in a project.

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Hear Lead Dev Peter Andreasen and Lead Technical Artist Martin Kümmel Vestergaard describe the project.

The FPS Sample uses the High Definition Render Pipeline (HDRP). Use the project as inspiration on how lớn use features lượt thích layered materials, HDR lights, post-filters và light modes in HDRP..

In this Clip, two of the people behind the project, Lead Developer Peter Andreasen và Technical Art Director Martin Kümmel Vestergaard, talk about their approach to lớn creating graphics in the sample game và what they think you can learn from it.


The project, including documentation, is available on GitHub for 2018.3.8f1. Please note that the project is using công nghệ and packages which are undergoing massive sầu updates, including networking, meaning we recommend using the project as a source of inspiration only.

Join us on our FPS Sample forum to talk about the project, exchange information & give feedbachồng.

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FPS Sample on GithubGetting started guide


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