Wednesday . 22 September . 2021

Since Diablo Immortal"s Altrộn testing began, tens of thousands of players have been able to lớn come together in Westmarch. Our dream is lớn bring an authentic Diablo experience to as many players as possible. The setting, characters, và loot, defining elements of the Diablo experience, are fondly remembered by so many of us here. And that"s an experience we want to giới thiệu with you.

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Our community has been a key collaborator in helping us mold the vision we have sầu for this title. Through observations across community channels, based on our tests with many global participants, & seeking input đầu vào from our most active players, we’ve been working towards several improvements for Diablo Immortal.

Following feedbaông chồng provided by test participants of the Closed Alpha, our team has been tuning core và endgame features. For example, we’re iterating on PvPhường content like the Cycle of Strife to lớn make it more accessible, alongside late-game PvE content like the Helliquary to lớn make it more engaging. We’re also working to lớn provide controller tư vấn for those who want lớn play our game in a different way. However, these changes và additional opportunities lớn improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. So, the game is now planned for release in the first half of 2022, which will allow us lớn add substantial improvements to the whole game.

We want lớn take this opportunity to lớn highlight some of the game systems we"re focusing on in this quest to make Diablo Immortal more polished. These changes will be implemented in the future, as we plan for our next Beta testing milestone.

PLEASE NOTE: Diablo Immortal is still in-development. trò chơi nội dung described below is not final và subject to change.


We saw players yearned for more long-term PvE goals and activities that enriched the social experience of Diablo Immortal. So, we’ll be adding new PvE-centric Raids in the Helliquary system. Helliquary Bosses are now designed as a challenge for raids of 8 players lớn overcome.


Additionally, we heard players wanted more meaningful interaction with Bounties, so we’ll be making adjustments that make the Bounties system more engaging & fruitful for players who actively accomplish these challenges. For example, whenever you accept 4 bounties they will all be for the same zone.

Many players shared concerns that they didn’t find reward in pushing the higher Challenge Rifts, so Challenge Rifts will now reward new nâng cấp materials that can"t be obtained any other way. Now those with the gear, skill, và zeal khổng lồ face these obstacles head-on will be the most rewarded.

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The Closed Altrộn introduced the Battleground, a place where heroes could kiểm tra their mettle. There"s a lot of promise with the Battleground system, but we believe more can be done to make this experience more enjoyable. We"ll evaluate matchmaking, earning rankings, class balance, time to kill, and other defining elements khổng lồ improve sầu the Battleground in Diablo Immortal.


Additionally, the Cycle of Strife was first introduced in the Closed Alpha. This endgame faction-based PvP.. is where players who pledge allegiance to lớn the Shadows clash with the Immortals of Sanctuary. From forming a Dark House khổng lồ rallying a PvPvE raid, the Cycle of Strife has been rampant with rivalries và faction pride. We’ll continue optimizing this feature so more players feel worthy for the quest of the Eternal Crown.


Your enthusiasm for wanting to lớn play Diablo Immortal with a controller is coming; but we"re still working through the challenges of adapting the touch screen controls khổng lồ a controller seamlessly. Making our game more accessible is top of mind, và we’ll chia sẻ more progress on this front as we approach the Beta in the future.



In-general, on the gear front, we’re evaluating more ways lớn make top tier and legendary gear exciting & sought after, especially for players who’ve surpassed max level on their character(s). After hitting màn chơi cap, Paragon levels increase your character’s power. In Diablo Immortal, we want this end-game progression lớn be worthwhile, offering chất lượng bonuses in the khung of stat boosts and special perks. However, having a higher Paragon should also reap better rewards. We are implementing a system that enable players with higher Paragon levels or players taking on higher difficulties lớn receive more powerful items.

Furthermore, Closed Alpha introduced a system khổng lồ discourage playing the game for a potentially unhealthy number of hours per week - a “weekly XPhường. cap.” We learned a lot from this system and are making some improvements lớn make the system less harsh on those who reach the cap & are more generous khổng lồ those trying to lớn catch up. Firstly, we are introducing bonus XP gain for players who play less often. Secondly, we are replacing the weekly XP cap with a global cap that increases over time. This allows players more flexibility with their playtime while also allowing latecomers to lớn a hệ thống a viable path lớn catch up.

Becoming more powerful by both skills & gear is a hallmark of the Diablo legacy, và we want these mechanics in Diablo Immortal khổng lồ be no exception.


This is just a glimpse of what we’re working on, so we may deliver you a Diablo experience you will enjoy. We’re preparing for another upcoming limited kiểm tra later this year, consisting of improvements from what we learned from Closed Alpha and other community feedbachồng. To our members of the community, thank you for your patience and continued support for Diablo Immortal.

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We welcome you to lớn share your impressions & feedbachồng on the r/DiabloImmortal subreddit or across our other channels. We’ll continue listening to your feedbaông chồng as we ayên khổng lồ craft an awesome Diablo experience.

If you want to learn more about Diablo Immortal, kiểm tra out our website here, or for real-time updates, follow our official Twitter

Chuyên mục: Tin Tức